Endless Ocean

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Ocean sim demonstration using procedural textures and large mesh progressively subdivided by bevel operation such that mesh closest to camera has finest mesh division. Mesh is parented to camera and textures are mapped to empties. This allows infinite movement across the ocean in any direction. This method is proposed over the Ocean Sim modifier because it is more realistic in terms of horizon distance. It allows for a true, 5km horizon to be actually modelled and present in the scene.